Super Mario 64

VideoGames : Super Mario 64

Super Mario 64

from: Nintendo



 : Super Mario 64
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Binding: Video Game
Brand: Nintendo
EAN: 0645496060017
ESRB Age Rating: Everyone
Label: Nintendo
Manufacturer: Nintendo
Platform: Nintendo 64
Publisher: Nintendo
Studio: Nintendo



Editorial Review:






Features:
  • Huge world makes for enduring game experience
  • Plenty of room for replay
  • State-of-the-art graphics for its time
  • Imaginative levels keep you guessing, and helpful characters act as an in-game tutorial













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Customer Reviews
Average Rating:  out of 5 stars

Rating: 5 out of 5 stars - Best game ever?
Okay so when I decided I wanted to buy a "new" nintendo 64, my brain automatically said "now where can I find super mario". Hours upon hours were spent on this game when I was a tweenager and I had so much fun with it. So I went out as soon as I could and bought it again.

I was kind of worried, because I had gotten some games with my system that I used to this were fun also but they ended up being a little too easy since I'm older now, but when I got this and played it it was exactly the same. Some easy levels, and some that take forever to get through, but in a good way.

I have had it for a month now and haven't gotten bored with it yet. So I recommend this game to people of all ages. I even let my 3 year old brother try it out and he had a blast, even though he had no clue how to really navigate 100%.

BUY IT.



Rating: 5 out of 5 stars - Yay Mario ^.^
Being a chick that grew up admiring her brothers, I love the Mario games. It took quite a while to complete and some help from my oh so wonderful brothers at some parts, but it was really good. Would definetly recomend it to just about any age. It does have its hard parts, but with time and patience, its fun.



Rating: 5 out of 5 stars - An amazing game that is still fun to this day.
If there would be one word to describe this game, it would be "wow". Not only were the graphics pretty good for when they were made, but it was the first real 3D plat-former. Many would argue that its amazing level design is still better than most plat-formers around today, and I'd have to agree. There are very few that beat this, but that's not saying there is nu such game because there is. Anyway, the music while by today's standards i nothing special, was good at least when the game was out, and I still find it alluring mainly due to nostalgia. The environments are beautiful and varied, not to mention a huge challenge. That would be my only real gripe about this game, the difficulty. There are times where I thought it would be impossible to progress and had to take a break for a couple days before returning. Despite the N64 controller's bad design, the controls are spot no, as is the tradition with the Mario series. Not enough can be said about this game, go into your closet, dust this puppy off, and give it some play time. You'll most likely realize that it is still tons of fun. If you don't have this for the N64, now would be a good time to pick it up for the DS.



Rating: 5 out of 5 stars - Super Mario in all his glory!!!!!!!
A fun game all the way!! You just can't get enough of this fantastic wonderful game!!!!!!



Rating: 5 out of 5 stars - This game is perfect.
This game is excellent....this game has state of the art graphics for its time....and it still looks perfect now in 2008...you must own this.



read more customer reviews on Super Mario 64


 





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For years, architects have gone to great lengths to protect their buildings from marauding skaters. But as aesthetic trends move toward folded planes that transition seamlessly from wall to ceiling and back to wall, designers have been looking to their former adversaries for a lesson in flow.

"We have this fascination with buildings becoming topography," says Alejandro Zaera-Polo, a partner at London's Foreign Office Architects, "and skateboarders have that physical experience." So for a park in Barcelona, his firm extended paving stones up the sides of small hills—to shield vegetation from salty sea breezes. At least that's what it told city officials. But skaters got the message. The resulting quarter-pipe landed on the March 2006 cover of Transworld Skateboarding.

Architect Zaha Hadid shares the love. She wanted her Phaeno Science Center in Germany to be an all-inclusive venue for pedestrians and skateboarders alike. Liability issues prevented skate-park designation—though you'd never guess it from the YouTube videos of pro skaters "visiting" the museum. "We design spaces that are flowing and continuous, and—just by coincidence—skateboarders look for that kind of continuity," Dillon Lin, an architect (and skater) at Hadid's firm, says with a wink.

And though the new Oslo Opera House (shown here) was inspired by the image of two glaciers colliding, the architects at Snøhetta didn't call on glaciologists to help fine-tune the details. They enlisted real experts in twisted planes: skateboarders. "We spoke to them about surface textures and the areas they prefer," architect Simon Ewings says. His firm followed up the conversation with a statement in stone.

Snøhetta used different finishes of marble to guide skaters looking for rideable surfaces. Acoustically sensitive parts, like above the auditorium, got rough marble that's unpleasant to wheel over. But other areas silently beckon skaters. Surfaces rise up all over the place to become ledges, curbs, and benches—like the jagged facets of a glacier (or skate park). One particularly tempting spot is a 3-foot-wide railing of smooth stone. Snøhetta architect Peter Dang is, ahem, absolutely sure it's skatable. "Just make sure to fall toward the inside," he advises.

Tricked Out

The new Oslo Opera House is much more than a temple to the vocal arts. It's a palace of thrash, with as many gnarly facets as the best skate parks. Here are some key features and suggested moves.

Stair Ledge =
50-50 Grind
Marble Bench =
Kick Flip
Sloped Plaza =
Bert Slide
Upper Level =
Acid Drop
Pedestrian Ramp =
Downhill Slalom
Walkway Balustrade =
Switch Crook

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For years, architects have gone to great lengths to protect their buildings from marauding skaters. But as aesthetic trends move toward folded planes that transition seamlessly from wall to ceiling and back to wall, designers have been looking to their former adversaries for a lesson in flow.

"We have this fascination with buildings becoming topography," says Alejandro Zaera-Polo, a partner at London's Foreign Office Architects, "and skateboarders have that physical experience." So for a park in Barcelona, his firm extended paving stones up the sides of small hills—to shield vegetation from salty sea breezes. At least that's what it told city officials. But skaters got the message. The resulting quarter-pipe landed on the March 2006 cover of Transworld Skateboarding.

Architect Zaha Hadid shares the love. She wanted her Phaeno Science Center in Germany to be an all-inclusive venue for pedestrians and skateboarders alike. Liability issues prevented skate-park designation—though you'd never guess it from the YouTube videos of pro skaters "visiting" the museum. "We design spaces that are flowing and continuous, and—just by coincidence—skateboarders look for that kind of continuity," Dillon Lin, an architect (and skater) at Hadid's firm, says with a wink.

And though the new Oslo Opera House (shown here) was inspired by the image of two glaciers colliding, the architects at Snøhetta didn't call on glaciologists to help fine-tune the details. They enlisted real experts in twisted planes: skateboarders. "We spoke to them about surface textures and the areas they prefer," architect Simon Ewings says. His firm followed up the conversation with a statement in stone.

Snøhetta used different finishes of marble to guide skaters looking for rideable surfaces. Acoustically sensitive parts, like above the auditorium, got rough marble that's unpleasant to wheel over. But other areas silently beckon skaters. Surfaces rise up all over the place to become ledges, curbs, and benches—like the jagged facets of a glacier (or skate park). One particularly tempting spot is a 3-foot-wide railing of smooth stone. Snøhetta architect Peter Dang is, ahem, absolutely sure it's skatable. "Just make sure to fall toward the inside," he advises.

Tricked Out

The new Oslo Opera House is much more than a temple to the vocal arts. It's a palace of thrash, with as many gnarly facets as the best skate parks. Here are some key features and suggested moves.

Stair Ledge =
50-50 Grind
Marble Bench =
Kick Flip
Sloped Plaza =
Bert Slide
Upper Level =
Acid Drop
Pedestrian Ramp =
Downhill Slalom
Walkway Balustrade =
Switch Crook

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Super Mario 64

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