Spore

VideoGames : Spore

Spore

from: Electronic Arts



 : Spore
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List Price: $49.99
Our Price: $43.99
You Save: -$6.00 (12%)
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Binding: DVD-ROM
Brand: Electronic Arts
EAN: 0014633153521
ESRB Age Rating: Everyone 10+
Format: DVD-ROM
Label: Electronic Arts
Manufacturer: Electronic Arts
Model: 15352
Publisher: Electronic Arts
Release Date: 2008-09-07
Studio: Electronic Arts



Editorial Review:






Features:
  • Epic journey from the origin and evolution of life through the development of civilization and technology and outer space exploration
  • Play any way you choose in the five evolutionary phases of Spore: Cell, Creature, Tribe, Civilization, and Space
  • Grow, evolve, interact with and battle other cultures, and conquer the planet
  • Visit literally millions of planets full of other player's creations
  • Single-player game provides unlimited worlds to explore and play





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Customer Reviews
Average Rating:  out of 5 stars

Rating: 1 out of 5 stars - CANT RESELL
The game is so so I found it fun when I played it but after I got used to it and found myself not playing it anymore I wanted to sell it..I did...now I am going to get low ratings and or put some poor buyer through uneccissary crap because I have to get a return and they dont get to play the game unless i give my EA account username and password. EA should be ashamed. I sould be able to resell a game i buy from them. I will NEVER buy another game from anyone game company that tries to use DRM or this rediculas registeration stunt.....
The game itself is fun but playing it will make me madd now!If I ever play it at all again....



Rating: 3 out of 5 stars - Spore honest review
Spore is fun in the first two stages (Cell and Creature) but then the tribal stage is boring and the Civilization stage is the same thing and Space is the same as creature except you get more tools and there is no storyline so it gets boring after the first 20 solar systems that you take.



Rating: 1 out of 5 stars - Amusing creature creation tools attached to boring game
I really wanted to like Spore, and I even (was foolish enough to have) bought the game knowing about the SecuROM controversy. Unfortunately, the game experience is very watered down.

The cell stage is extraordinarily basic (not terribly surprising, given that you're playing a single-celled organism. You swim around, eating plant matter, meat that's floating around, or smaller creatures. You try to avoid the big creatures that want to eat you. Creature stage is a bit more coplex, but not much. Tribe and civilization stages are essentially dumbed-down versions of any civ-type or RTS game released over the last decade or so. As to the space stage, it's about as much fun as Master of Orion III was. Which is to say, not much.

What is interesting is the robust suite of creation tools. You've got a lot of freedom to make some truly interesting creatures, building, spaceships, etc. Unfortunately, you need to buy the expansion pack in order to get many of the creature body part options that should have been in the game in the initial release. If you're inclined to tinker and see what you can come up with, you'll likely enjoy the game. Otherwise, if your tastes run to casual gaming, you may like this. If you're looking for a serious species simulation, I regret to say that Spore isn't it.

And, of course, it's published by EA, so one must take into account that the company injects malware into your computer when you load the game.



Rating: 1 out of 5 stars - Bad DRM
I can't support a game that amounts to a rental. Your purchase of this game will eventually expire as you "evolve" to using different computers (or even upgrading your own!).

If they re-release this game without the DRM shackles than you should take another look.

The central tenant of this game, evolution, is the only interactive feature they got right. Strategy and quest value is nonexistent. Good graphics though. :) They should talk to their co-workers who make Red Alert to find out how to make good quests. ;)



Rating: 5 out of 5 stars - Great for younger kids
My 8 year old absolutely loves this game. I could understand why older more sophisticated gamers would find it boring, but it's perfect for younger kids. I can't understand the age rating of 10+. My son figured everything out and got 3 levels into the game (to the "tribal stage") within the first week without ever looking at the instructions. I think kids these days are much more adept at learning to play these games than the people who make up the age ratings give them credit for.



read more customer reviews on Spore


 





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For years, architects have gone to great lengths to protect their buildings from marauding skaters. But as aesthetic trends move toward folded planes that transition seamlessly from wall to ceiling and back to wall, designers have been looking to their former adversaries for a lesson in flow.

"We have this fascination with buildings becoming topography," says Alejandro Zaera-Polo, a partner at London's Foreign Office Architects, "and skateboarders have that physical experience." So for a park in Barcelona, his firm extended paving stones up the sides of small hills—to shield vegetation from salty sea breezes. At least that's what it told city officials. But skaters got the message. The resulting quarter-pipe landed on the March 2006 cover of Transworld Skateboarding.

Architect Zaha Hadid shares the love. She wanted her Phaeno Science Center in Germany to be an all-inclusive venue for pedestrians and skateboarders alike. Liability issues prevented skate-park designation—though you'd never guess it from the YouTube videos of pro skaters "visiting" the museum. "We design spaces that are flowing and continuous, and—just by coincidence—skateboarders look for that kind of continuity," Dillon Lin, an architect (and skater) at Hadid's firm, says with a wink.

And though the new Oslo Opera House (shown here) was inspired by the image of two glaciers colliding, the architects at Snøhetta didn't call on glaciologists to help fine-tune the details. They enlisted real experts in twisted planes: skateboarders. "We spoke to them about surface textures and the areas they prefer," architect Simon Ewings says. His firm followed up the conversation with a statement in stone.

Snøhetta used different finishes of marble to guide skaters looking for rideable surfaces. Acoustically sensitive parts, like above the auditorium, got rough marble that's unpleasant to wheel over. But other areas silently beckon skaters. Surfaces rise up all over the place to become ledges, curbs, and benches—like the jagged facets of a glacier (or skate park). One particularly tempting spot is a 3-foot-wide railing of smooth stone. Snøhetta architect Peter Dang is, ahem, absolutely sure it's skatable. "Just make sure to fall toward the inside," he advises.

Tricked Out

The new Oslo Opera House is much more than a temple to the vocal arts. It's a palace of thrash, with as many gnarly facets as the best skate parks. Here are some key features and suggested moves.

Stair Ledge =
50-50 Grind
Marble Bench =
Kick Flip
Sloped Plaza =
Bert Slide
Upper Level =
Acid Drop
Pedestrian Ramp =
Downhill Slalom
Walkway Balustrade =
Switch Crook

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For years, architects have gone to great lengths to protect their buildings from marauding skaters. But as aesthetic trends move toward folded planes that transition seamlessly from wall to ceiling and back to wall, designers have been looking to their former adversaries for a lesson in flow.

"We have this fascination with buildings becoming topography," says Alejandro Zaera-Polo, a partner at London's Foreign Office Architects, "and skateboarders have that physical experience." So for a park in Barcelona, his firm extended paving stones up the sides of small hills—to shield vegetation from salty sea breezes. At least that's what it told city officials. But skaters got the message. The resulting quarter-pipe landed on the March 2006 cover of Transworld Skateboarding.

Architect Zaha Hadid shares the love. She wanted her Phaeno Science Center in Germany to be an all-inclusive venue for pedestrians and skateboarders alike. Liability issues prevented skate-park designation—though you'd never guess it from the YouTube videos of pro skaters "visiting" the museum. "We design spaces that are flowing and continuous, and—just by coincidence—skateboarders look for that kind of continuity," Dillon Lin, an architect (and skater) at Hadid's firm, says with a wink.

And though the new Oslo Opera House (shown here) was inspired by the image of two glaciers colliding, the architects at Snøhetta didn't call on glaciologists to help fine-tune the details. They enlisted real experts in twisted planes: skateboarders. "We spoke to them about surface textures and the areas they prefer," architect Simon Ewings says. His firm followed up the conversation with a statement in stone.

Snøhetta used different finishes of marble to guide skaters looking for rideable surfaces. Acoustically sensitive parts, like above the auditorium, got rough marble that's unpleasant to wheel over. But other areas silently beckon skaters. Surfaces rise up all over the place to become ledges, curbs, and benches—like the jagged facets of a glacier (or skate park). One particularly tempting spot is a 3-foot-wide railing of smooth stone. Snøhetta architect Peter Dang is, ahem, absolutely sure it's skatable. "Just make sure to fall toward the inside," he advises.

Tricked Out

The new Oslo Opera House is much more than a temple to the vocal arts. It's a palace of thrash, with as many gnarly facets as the best skate parks. Here are some key features and suggested moves.

Stair Ledge =
50-50 Grind
Marble Bench =
Kick Flip
Sloped Plaza =
Bert Slide
Upper Level =
Acid Drop
Pedestrian Ramp =
Downhill Slalom
Walkway Balustrade =
Switch Crook

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